Hellblade: Senua’s Sacrifice – Final Thoughts

I just finished playing Hellblade: Senua’s Sacrifice. Here’s what I thought of it, my opinions about the game and the feelings it left me with.

The Good

The story in Hellblade is amazingly well told. It deals with death and loss, love and heartache, lies and mental health issues in an age before they’d be diagnosed as such. It’s genuinely harrowing in places and even my stone cold heart felt it.

While I haven’t had to deal with the kind of self doubt that Senua clearly struggles with (the voices in her head are always scared she’s going to mess up), I feel like it deals with the condition in a tasteful way. There’s never any stigma attached to it; it’s just the way she is.

Maybe her inner strength winning out is where the realism hits its limit though. I don’t know. But as a game it wouldn’t be very interesting if you couldn’t move to the next stage because your character just collapsed in a despairing heap on the ground. So I understand why Ninja Theory might have needed to go that way.

The Bad

The only negative thing I can say about Hellblade is that the rumoured “death limit” was a hoax. I only found out about this about halfway through when one of my Twitch viewers told me. I’d been playing it safe, taking my time in combat way more than I probably would have otherwise. And it turns out I didn’t need to.

That said, I probably survived most of these fights for that reason, too. So maybe it balances out.

Final Thoughts on Hellblade: Senua’s Sacrifice.

I loved this game from start to finish. I wasn’t sure what to expect from it (although I was aware of the massively positive reviews), but it didn’t disappoint. Parts of it hit me right in the feels and I’m really looking forward to the sequel.

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Check out some of my other Final Thoughts here!