Without heavy-handed exposition, FAR: Lone Sails makes you wonder about the events that took place before the game, and care about the world you’re in.
It takes a lot for me to want to play a game off-camera these days, with my limited gaming time being even more precious. But FAR: Lone Sails got me. I had my First Look video planned and scripted. But the more I played, the more I realised that anything I showed would be a huge spoiler for the world that Okomotive had created.
That might sound like a cop-out, but I see it as a compliment. Those little environmental details. Little hints at the events that led to the protagonist’s current situation. These are all things that I simultaneously wanted people to see, but didn’t want to show them.
FAR: Lone Sails is a pretty simple game to play. I was a little disappointed that the land-ship was so easy to control. I had expected more of a survival aspect, with resource management to consider. But this isn’t the case. It’s almost impossible to run out of fuel, and even if you do you can still make progress with just the power of the wind.
That disappointment didn’t last long. It’s a fairly casual game, designed to be enjoyed in a more chilled way. Whatever caused this apocalypse is long gone and I eventually got into the relaxed puzzle experience. The awesome soundtrack and sparse musical refrains definitely help with that.
FAR: Lone Sails definitely isn’t a game for everyone. It’s only a couple of hours long, so cost per hour is high. The mechanics are pretty basic and won’t challenge experienced gamers. But I felt more in my time playing this than I felt in countless hours of other games. If you’re looking for something akin to Journey or Brothers: A Tale of Two Sons, this will be right up your street.
Buy FAR: Lone Sails at Green Man Gaming here (affiliate link)
Buy FAR: Lone Sails on Steam here
Honourable mention also goes out to Frostpunk by 11bit Studios.